![]() ![]() Effort has been made to coax you into playing through it again by giving incentives for releasing all the hidden POWs. You can burn through the campaign in an hour or two. While it provides easy portable play and dispels frustration, it also limits the game's value. Length acts as a double-edged sword though. Should you fail to finish a mission, you're less inclined to be upset because running through a second or third time won't take you long at all. It's hard to get too annoyed with a game that gives you such bite-sized challenges. This enables you to finish a mission in a matter of 15-20 minutes. The action stages are brief, lasting only a few minutes. Each of the campaign's seven missions break down into three action stages and a boss battle. Short levels also help make the game palatable. If you're talented enough to make it through entire missions without dying, working toward a high score and tracking down prisoners introduces another layer of difficulty. High point totals and releasing every POW is another matter though. You can make it through the game without ever stamping on your DS and the continue system ensures that completion is possible. Metal Slug 7 walks the amazingly thin line between challenge and aggravation. But it's a fair trade-off: you get to continue the game at the spot you died at the cost of resetting your stats.ĭespite how difficult this game is, however, frustration never sets in. Employing one of your nine continues washes away your points and relinquishes any prisoners you may have released up to that point. The three lives you're given at the start of each new game don't last long, which make continues a gracious fail-safe measure. Even on this lowest level of difficulty, the game proffers a serious challenge. Three settings - easy, normal, and hard - provide some scaling of enemy strength but this isn't to imply that you can breeze through the game on easy. Like its many preceding instalments, Metal Slug 7 is difficult. Locating the villain is your primary objective, but along the way mowing down hordes of enemies, jumping into slug suits or tanks, and freeing imprisoned allies is a good distraction. Choosing one of these soldiers - Marco, Eri, Tarma, Fio, Ralf, or Clark (each offers his own specialisations) - you work through a short seven-mission campaign. Six troopers trek to a garbage-riddled island in search of the maniacal Morden as the curtain opens on Metal Slug 7. A lack of content is the only thing that prevents it from reaching its full potential. Old skool to the last, Metal Slug 7 resists the temptation and opts to keep things simple in name and in game too, as this straightforward side-scrolling shooter has all the trappings of a modern classic. Hyphenation has become the fad of late, with every new sequel boasting some jazzed up subtitle to replace the release number. It's pretty rare for a game series to tout a just title number beyond the third or fourth instalment. ![]()
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